Apr. 30th, 2008

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I'm finally at the last campaign mission of Advance Wars: Days of Ruin. It is RILLY FUCKIN HARD. You're basically fighting a giant mothership with five lasers (two fire each turn) that do 8 points of damage and the equivalent of a missle strike that does 5 points in an area of effect. The objective is to blow up the five lasers. Oh, by the way, the mothership can produce two of any unit it wants each turn. It's a big giant shaftola up the pooper.

Despite being at the last "storyline" campaign mission, I still haven't unlocked all the side campaign missions yet. The Advance Wars games are always such a huge freaking value for the dollar, there's so much replay potential.
mik3cap: (Default)
It looks to me like the demand for Cocoa (Apple application) development is on the rise, and will only continue to move upwards. Mac hardware continues to sell despite poor economic conditions, and iPhones are going to take over the world the same way iPods did.

Right now I'm on a path to learning Objective-C, which is basically a superset of C with some object-oriented conventions added to it, a la Smalltalk. Once again proving that C is the language that all programmers should learn first! I'm very glad my education started with Unix and C, and not Windows and Java (both of which are on their way to becoming dinosaurs, IMO).

I'm even considering going to this year's Apple WWDC in San Francisco... maybe I can convince Robert Half to pay for some of the trip or something?

EDIT: I figure a trip to SF will run me around at least $3000.00... with my current savings and rate of saving, plus that wonderful tax stimulus package, I'd have about half that amount by the time the conference rolls around.

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