on 2006-10-06 02:47 pm (UTC)
Posted by [identity profile] dariusk.livejournal.com
Nope. That video is definitely a concept and not actual gameplay, but it is certainly intriguing.

on 2006-10-06 03:21 pm (UTC)
Posted by [identity profile] mikecap.livejournal.com
It looked as if there might be a "reaction" mechanism where the character's head turning indicates the direction you need to move in - kind of like Dragon's Lair? But I guess that might just be conceptual too.

on 2006-10-06 03:23 pm (UTC)
Posted by [identity profile] etherial.livejournal.com
I don't see any particular reason why gameplay couldn't look that good.

on 2006-10-06 03:28 pm (UTC)
Posted by [identity profile] dariusk.livejournal.com
The reasons I know for sure that the video is a concept are political and logistical.

* if it were real gameplay, they'd have more than just the teaser and some concept art on the website

* the video looks really close to the concept art. Actual gameplay never looks that close to the concept art, if only because vision for the game changes over time.

* the actual gameplay in the video is believable, but the camera is definitely not. the camera work completely gives away the pre-rendered nature of the video

* if that video were real gameplay, I would have heard about the project by now.

* And finally, they're what I imagine to be a small team, and they're looking for a core programmer of some kind on their website. so they're probably not even at first playable yet

The whole thing smacks of an artist/designer putting up some (very, very compelling) concept work and fishing for developers and money.

on 2006-10-06 03:31 pm (UTC)
Posted by [identity profile] etherial.livejournal.com
oh, I agree, but I found the idea of the camera pulling back as the monster slowly unfolded itself to be really awesome. Older games would have totally done that as a cutscene, but if the character only walks generally, there's no real reason it would have to be for this game.

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